Essential Hockey Terms and Definitions
This comprehensive glossary of hockey terms covers key terminology used in the NHL and NCAA levels, providing definitions and examples for each entry. From basic concepts like assists and power plays to more advanced terms like angling and odd-man rushes, this resource is designed to help players, fans, and enthusiasts deepen their understanding of the game. Whether you're new to hockey or looking to sharpen your knowledge, this glossary will be a go-to guide for everything hockey-related.
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1-Man Advantage
Definition: Also referred to as a five-on-four situation, it occurs when one team has a numerical advantage due to a penalty to the opposing team.
- Example: Team A goes on a one-man advantage after Team B receives a minor penalty.
2 and Ten
Definition: A penalty where a player is assessed a 2-minute minor penalty and a 10-minute misconduct penalty.
- Example: Player X receives a 2 and ten after boarding an opponent in a dangerous position.
2-Man Advantage
Definition: Also referred to as a five-on-three situation, it occurs when one team has two more skaters on the ice than the other team due to penalties.
- Example: With two players in the penalty box, Team B faces a 2-man advantage for 45 seconds.
2-on-1
Definition: A type of odd-man rush where two attacking players outnumber a single defender.
- Example: Player A and Player B break out on a 2-on-1, forcing the lone defenseman to choose who to cover.
3-on-2
Definition: A type of odd-man rush where three attacking players face two defenders.
- Example: Team A breaks into the offensive zone on a 3-on-2, creating a scoring opportunity.
5-on-3
Definition: See 2-Man Advantage.
5-on-4
Definition: See 1-Man Advantage.
5-on-5
Definition: Also called full strength; it refers to when both teams have five skaters and one goalie on the ice.
- Example: After penalties expire, the teams return to playing 5-on-5 hockey.
5 and a Game
Definition: A match penalty that results in the offending player receiving a 5-minute major penalty and ejection from the game.
- Example: Player Y is assessed 5 and a game for spearing an opponent.
A
Alternate Puck Line
A modified puck line with adjusted odds. The spread may be set at +2.5 or -2.5 instead of the standard 1.5 goals.
Example: Betting Carolina Hurricanes -2.5 (+250) means they must win by 3 goals or more.
Angling
Definition: A defensive technique in which a player guides an opposing player toward the boards or away from the middle of the ice.
Example: The defenseman angles the forward toward the boards, preventing a clear shot on net.
Apple
Definition: Slang for an assist.
Example: Player B gets credit for the apple after setting up Player C’s goal.
Assist
Definition: An assist is credited to the player or players (maximum of two) who touched the puck prior to the goal scorer, as long as the goal was not scored unassisted.
Example: In a game, Player A passes the puck to Player B, who then sets up Player C for a goal. Both Player A and Player B receive assists on Player C’s goal.
Attacking Zone
Definition: The area of the ice from the opponent's blue line to the end boards where a team tries to score.
Example: Team A works the puck around the attacking zone to set up a scoring chance.
B
Backchecking
Definition: Backchecking occurs when a player skates back toward their defensive zone to disrupt an opposing team’s offensive play.
Example: After losing the puck in the offensive zone, a forward hustles back to intercept the opposing player and prevent a scoring opportunity.
Backhand
Definition: A pass or shot taken from the backside of the stick blade.
Example: Player X flips a backhand shot past the goalie for a goal.
Black Ace
Definition: A minor league or junior player called up to join an NHL team during the playoffs for practice and injury replacement purposes.
Example: The coach calls up a black ace as insurance for injured players during the Stanley Cup playoffs.
Blocker
Definition: A rectangular pad worn by a goalie on their stick hand to deflect shots.
Example: The goalie deflects the slap shot with their blocker into the corner.
Blue Line
Definition: The two lines that divide the ice into attacking, defensive, and neutral zones.
Example: The winger waits until the puck crosses the blue line before skating into the offensive zone to avoid being offside.
Blueliner
Definition: A defenseman.
Example: The blueliner fires a slap shot from the point that results in a rebound goal.
Boarding
Definition: Checking a defenseless player into the boards violently, resulting in a penalty.
Example: Player Y receives a 2-minute penalty for boarding after a dangerous hit into the corner boards.
Boards
Definition: The wooden and plexiglass barriers that enclose the rink.
Example: The puck ricochets off the boards and back to the defenseman at the point.
Body Check
Definition: A physical maneuver where a player uses their body to separate an opponent from the puck.
Example: The defenseman delivers a clean body check to stop the forward’s rush.
Breakaway
Definition: A situation in which a player has the puck and no defenders between them and the goalie.
Example: Player X breaks through the defense on a breakaway and scores.
Butterfly
Definition: A goaltending style where the goalie drops to their knees to cover the lower portion of the net.
Example: The goalie uses the butterfly stance to block a low slap shot.
Butt-Ending
Definition: The act of jabbing an opponent with the knob of the stick, which results in a major penalty and misconduct.
Example: Player Y receives a game misconduct for butt-ending an opponent during a skirmish.
C
Cage
A metal grid that attaches to the front of a helmet to protect the face; occasionally also refers to the goal.
Example: The goaltender's cage took the brunt of the puck when the slap shot went high.
Captain
A player, typically a veteran or team leader, designated with the authority to speak with officials and linesmen regarding interpretations of the rules, which is generally prohibited for other players. In many professional hockey leagues, including the NHL, each team is permitted one captain (indicated by the letter "C" worn on their jersey) and two or three alternate captains (indicated by the letter "A").
Example: The team captain, wearing a "C" on his jersey, approached the referee to clarify the offside call.
Catcher
Also trapper or catching glove. The webbed glove that the goaltender wears on the hand opposite the hand that holds the stick.
Example: The goalie snatched the puck out of the air with his catcher to prevent the goal.
Celly
Short for "celebration."
Example: After scoring the winning goal, the forward's celly included a knee slide and fist pump.
Centre
Also center. A forward position whose primary zone of play is the middle of the ice.
Example: The centre controlled the faceoff and quickly passed the puck to the winger.
Change on the Fly
Substituting a player from the bench during live play, i.e. not during a stoppage prior to a faceoff.
Example: The team executed a change on the fly to keep fresh legs on the ice during the power play.
Charging
The act of taking more than three strides or leaving the ground in order to deliver a body check, an illegal action which incurs a penalty.
Example: The player received a charging penalty after launching into his opponent near the boards.
Cheap Shot
A covert, underhanded, and illegal act of violence against another player, often with the intent to injure.
Example: The winger was ejected from the game for a cheap shot delivered well after the whistle.
Check to the Head
A hit in which the primary contact is made with an opponent's head, an illegal action which incurs a major or match penalty in the NHL if such a hit is made from a lateral or blind side position. In other leagues and organizations, any check to the head can be a minor or major penalty, often including an automatic misconduct or game misconduct penalty.
Example: The defenseman was suspended for a check to the head during the playoff game.
Checking from Behind
The act of hitting an opponent from the back when they are unaware the hit is coming, an illegal action which incurs a penalty.
Example: A checking from behind penalty was assessed after the forward was hit into the boards face-first.
Clipping
Hitting an opponent below the knees, an illegal action which incurs a penalty.
Example: The referee immediately called clipping when the defender took out the forward's legs.
Coincidental Penalties
The situation that occurs when both teams are assessed an equal number of penalties at the same time, often on the same play or incident, though not necessarily for the same total amount of penalty time.
Example: The scuffle behind the net resulted in coincidental penalties, keeping both teams at even strength.
Correct Score
A bet on the exact final score of the game. Payouts are high due to the difficulty of predicting the exact result.
Example: Betting on a 4-2 win for the Dallas Stars pays +800.
Cover 1
When a team has one defenseman stay back and play high to slow down breakaways, allowing the other defensemen to play a more offensive role.
Example: The team adopted a cover 1 strategy to balance their aggressive forecheck.
Crashing the Net
Also crashing the crease. A strategy in which players attempt to skate to the area in front of the goal as quickly as possible, usually with the intention of gaining a rebound or reaching a loose puck before an opposing player can do so.
Example: The winger was rewarded for crashing the net with a rebound goal.
Crease
See goal crease.
Example: The goalie made a sprawling save just outside the crease.
Cross-Checking
The act of checking an opponent with the shaft of the stick held in both hands, an illegal action which incurs a penalty.
Example: The defenseman received a cross-checking penalty after knocking down the forward in front of the net.
Cycling
An offensive strategy that moves the puck along the boards in the offensive zone to create a scoring chance by making defenders tired or moving them out of position.
Example: The team’s cycling play wore down the defense and eventually led to a clear shot on goal.
D
Dasher
The term for the boards surrounding the rink, often used to redirect or rebound the puck for a pass or clearance.
Example: He banked the puck off the dasher to set up a clean break for his teammate.
Defenceman
Also spelled defenseman. A player primarily tasked with protecting their team's net and breaking up offensive plays, often positioned deeper in their zone than forwards.
Example: The defenceman blocked the shot and immediately launched a counterattack.
Defensive Zone
The area of the ice closest to a team’s own net, where they focus on protecting the goal and regaining possession of the puck.
Example: The winger hustled back to help defend the puck in the defensive zone.
Deke
A slick move where a player fakes a pass, shot, or direction to trick the opponent and create an opening.
Example: The forward’s deke left the goalie sprawling as he slid the puck into the open net.
Double Chance
A bet where two out of three possible outcomes in regulation time are covered (win/draw, win/loss, or draw/loss).
Example: Betting "Toronto to win or tie" means you win if the Maple Leafs win in regulation or the game goes to overtime.
Dump-and-Chase
An offensive tactic where the puck is shot deep into the opponent’s zone, followed by aggressive pursuit to regain possession.
Example: The team relied on a dump-and-chase strategy to wear down the opponent's defense.
E
Elbowing
A penalty assessed when a player uses their elbow or forearm to strike or make forceful contact with an opponent, often to gain an unfair physical advantage. This dangerous play can result in injury and is strictly prohibited.
Example: The forward received a two-minute minor for elbowing after driving his elbow into the defenseman’s head during the hit.
Empty Net Goal
A goal scored when the opposing team's goalie has been pulled from the net, typically late in the game, to add an extra attacker in an attempt to tie the score.
Example: The winger capitalized on the turnover and scored an empty net goal to seal the victory with seconds remaining.
Enforcer
A physically dominant player whose role is to protect teammates by engaging in fights or deterring opponents from rough or aggressive play. While enforcers are often criticized in modern hockey, they were traditionally valued for maintaining team morale and accountability on the ice.
Example: The enforcer dropped his gloves to defend his teammate after a dangerous hit near the boards.
Even Strength
When both teams have an equal number of skaters on the ice, typically five per side, though penalties or injuries may reduce that number. This is the default game state unless special situations like power plays or extra attackers occur.
Example: Both teams returned to even strength after serving their coincidental penalties.
Extra Attacker
An additional skater sent onto the ice in place of the goaltender, typically used as a high-risk strategy late in a game to increase offensive pressure while trailing in the score.
Example: With under a minute to play, the coach pulled the goalie and added an extra attacker in a desperate attempt to tie the game.
F
Faceoff
The method used to resume play at the start of a period or after a stoppage. Two opposing players face each other, attempting to gain possession of the puck as it is dropped between their sticks by the official.
Example: The center won the faceoff cleanly, passing the puck back to his defenseman to start the play.
Faceoff Spot
One of the nine designated circles on the ice where faceoffs take place. These include two spots in each attacking and defending zone, two in the neutral zone near the boards, and the central faceoff spot at center ice.
Example: The referee signaled for a faceoff at the nearest faceoff spot after the puck was frozen by the goalie.
Fighting
Also called scraps, tussles, fisticuffs, or scuffles. An altercation where players exchange punches. In most leagues, players involved in fighting receive a major penalty, with additional game misconduct or suspensions often assessed for excessive aggression.
Example: The referee intervened as the fight escalated, penalizing both players for fighting and sending them to the box for five minutes.
First Period Bet
A wager on the outcome or total goals of the first period only. Includes moneyline, puck line, and total options.
Example: The Tampa Bay Lightning are -0.5 (+140) in the first period. If they lead after the first, your bet wins.
Five on Five
See full strength. A standard hockey scenario where both teams have five skaters on the ice, excluding goalies.
Example: Play returned to five on five after the penalty expired, restoring full strength for both teams.
Five on Four
Also called a one-man advantage. A power play situation where one team has a numerical advantage, with five skaters on the ice against four, due to a penalty.
Example: The team capitalized on the five-on-four power play with a well-executed passing sequence that led to a goal.
Five on Three
Also called a two-man advantage. A scenario where one team has two skaters in the penalty box, leaving the other team with five skaters against three. This provides a significant offensive opportunity.
Example: The team called a timeout to plan their attack for the five-on-three advantage.
Five-Hole
The gap between a goaltender’s legs, often targeted as a weak spot for scoring.
Example: The forward slipped the puck through the goalie’s five-hole to tie the game.
Forecheck
A strategy involving aggressive checking in the offensive zone to regain possession of the puck and create scoring opportunities.
Example: The winger’s relentless forecheck forced the defender into a turnover behind the net.
Freezing the Puck
The act of stopping play by trapping the puck, usually by the goaltender covering it with their glove or a player pinning it along the boards.
Example: The goalie froze the puck to relieve pressure after a barrage of shots from the opposing team.
Full Strength
When both teams have five skaters and one goaltender on the ice, the standard player configuration during play.
Example: Both teams returned to full strength after successfully killing off their respective penalties.
G
Game Misconduct
A severe penalty that results in a player being ejected from the game for a serious infraction. While the player is removed from play, the team is not necessarily shorthanded. For statistical purposes, a game misconduct is often recorded as 10 or 20 penalty minutes.
Example: The player received a game misconduct for a dangerous hit to the head and was escorted off the ice by officials.
Goal
When the puck fully crosses the goal line between the goalposts and under the crossbar, resulting in a point for the scoring team.
Example: The forward’s shot deflected off the goalie’s pad and trickled over the goal line for the equalizer.
Goal Crease
The painted semicircular area in front of the net where the goaltender has special privileges. Opposing players cannot interfere with the goalie while inside the crease.
Example: The referee waved off the goal because the forward interfered with the goaltender inside the goal crease.
Goal Judge
An off-ice official positioned near the net who signals when a goal is scored by turning on the red light above the goal. While goal judges are less common with modern video review technology, they once played a critical role in confirming goals.
Example: The goal judge immediately turned on the red light as the puck crossed the line.
Goal Line
The red line that runs across the width of the rink at each end, extending from the goalposts to the boards. A goal is awarded when the puck completely crosses this line inside the net.
Example: The puck barely crossed the goal line before the goalie swept it away.
Goaltender
Also goalie. The player whose primary role is to protect the net and prevent the opposing team from scoring by stopping shots with their body, pads, or stick.
Example: The goaltender made a sprawling glove save to keep the game tied late in the third period.
Golden Goal
A term used in sudden-death overtime where the first goal scored immediately ends the game and determines the winner.
Example: The forward scored the golden goal in overtime to send his team to the championship final.
Goon
Also animal, cementhead, designated fighter, or hit man. A player primarily used for fighting or intimidation, often targeting opposing players to disrupt their play, sometimes at the cost of taking penalties.
Example: The goon delivered a punishing hit that sparked a fight and energized his team.
Gordie Howe Hat Trick
A special hat trick in which a player scores a goal, earns an assist, and gets into a fight all in the same game. Named after NHL legend Gordie Howe, known for his physical play and scoring ability. A "natural" Gordie Howe hat trick occurs when all three happen in the same period.
Example: The winger completed a Gordie Howe hat trick with a second-period goal, an assist, and a fight with the opposing captain.
Grand Salami
A wager on the total number of goals scored across all games played in the league on a given day.
Example: The Grand Salami for a 5-game slate is set at 28.5 goals. If the total goals scored are 29 or more, the over wins.
Gretzky's Office
The area directly behind the opponent's net where Wayne Gretzky excelled at creating plays, earning the nickname for his vision and ability to orchestrate goals from this position.
Example: The center set up shop in Gretzky’s office, threading a perfect pass to his teammate for the goal.
Grinder
A hardworking player who excels at physical play, forechecking, and battling along the boards rather than scoring. Grinders play a crucial role in wearing down opponents and creating opportunities for more offensive teammates.
Example: The grinder’s relentless effort along the boards led to a turnover and a scoring chance for his line.
Gross Misconduct
A penalty issued for egregious unsportsmanlike conduct that disgraces the game, often involving abusive behavior, intent to injure, or inappropriate actions by a player or coach. It results in immediate ejection and potential further disciplinary action.
Example: The coach was handed a gross misconduct for berating the officials and throwing a water bottle onto the ice.
H
Hash Marks
The short, straight lines extending from the faceoff circles in front of both nets. These markings are used to position players during faceoffs.
Example: The winger lined up just outside the hash marks, ready to jump on the puck after the faceoff.
Half Wall
The area along the boards midway between the blue line (point) and the corners of the offensive zone. It’s a common spot for players to receive passes or make plays.
Example: The forward controlled the puck along the half wall, looking for a passing option in front of the net.
Hand Pass
The act of passing the puck using one’s hand. This is only legal inside a team's defensive zone; it is considered illegal in the neutral or offensive zones, even if initiated from another zone.
Example: The play was blown dead after a hand pass in the offensive zone by the defenseman.
Hat-Trick
When a player scores three goals in a single game. Fans traditionally celebrate the achievement by throwing their hats onto the ice.
Example: The crowd erupted and showered the ice with hats after the forward completed his hat-trick in the third period.
Head-Butting
The deliberate use of one’s head to strike an opponent or direct the puck into the net. Head-butting an opponent incurs a penalty, while head-butting the puck into the goal results in no goal.
Example: The player was ejected for head-butting his opponent during the scuffle near the crease.
Head Contact
Any intentional or unintentional contact above the shoulders with a body part or stick. In Canadian minor league hockey, this results in a minor or double-minor penalty depending on intent.
Example: The referee assessed a double-minor penalty for head contact after the player’s elbow clipped his opponent’s helmet.
Healthy Scratch
A player who is not injured but is left out of the lineup for a game. Teams can only dress a limited number of players (20 in most leagues), so "healthy scratches" sit out the game.
Example: The coach made the young rookie a healthy scratch to give him time to develop off the ice.
High Sticking
- The act of hitting an opponent in the head or shoulders with a stick, resulting in a penalty. A minor penalty is assessed if no blood is drawn, and a double-minor if blood is drawn.
- Contacting the puck with a stick raised above the shoulders, which stops play if the puck is subsequently played by the offending player or their teammate. A goal scored this way is disallowed if the stick is above the crossbar.
Example: The referee signaled a double-minor penalty for high sticking after the player’s stick struck his opponent’s face, drawing blood.
Hip Check
A body check where a player uses their hip to knock an opponent off balance, often along the boards or into the ice.
Example: The defenseman delivered a perfectly timed hip check to stop the forward’s rush up the wing.
Hit
Any body check that separates an opposing player from the puck. Clean, legal hits are an essential part of physical play in hockey.
Example: The defenseman delivered a thunderous hit that knocked the puck loose in the corner.
Holding
The illegal act of grabbing onto an opponent or their jersey to impede their movement. This action incurs a minor penalty.
Example: The defenseman was sent to the penalty box for holding after preventing the forward from breaking free.
Holding the Stick
The illegal act of grabbing an opponent’s stick to impede their play, resulting in a penalty.
Example: The referee spotted the player holding the stick and called a penalty, giving the opposing team a power play.
Home-Ice Advantage
The benefit a home team has, including the ability to make the final line change, familiarity with rink conditions, and the support of their fans.
Example: The coach used the home-ice advantage to match his top line against the opponent’s third line.
Hooking
The illegal act of impeding an opponent’s movement by placing the blade of the stick around their body, arms, or legs. This results in a minor penalty.
Example: The forward was called for hooking after using his stick to slow down the attacking winger.
House
The high-danger area directly in front of the net in the defensive zone, where scoring chances are most likely to occur.
Example: The defense focused on protecting the house, blocking shots and clearing rebounds away from the crease.
Howitzer
A slang term for a very powerful slap shot, often delivered with tremendous speed and force.
Example: The defenseman unleashed a howitzer from the blue line that beat the goalie cleanly into the top corner.
I
Ice Resurfacer
A vehicle used to clean and smooth the ice surface before play and during intermissions for optimal puck glide and skate performance. The Zamboni, the most well-known brand, is often used as a generic term for any resurfacing machine.
Example: The ice resurfacer came out between periods, leaving the rink smooth and ready for the third period.
Icing
An infraction that occurs when a player shoots or clears the puck from behind the center red line, crossing the opponent’s goal line without being touched by an opposing player. Play is stopped, and a faceoff occurs in the defensive zone of the offending team. In the NHL, icing can be waved off if the offending team reaches the puck first (hybrid icing), and teams are prohibited from making a line change after icing to discourage tactical stoppages.
Example: The defenseman iced the puck to relieve pressure, but his team couldn’t change lines, leaving tired players on the ice.
Insurance Goal
A goal that extends a team’s lead to two or more goals, creating a buffer that reduces the risk of the opponent tying the game.
Example: The winger scored an insurance goal late in the third period to secure the 4-2 victory.
Interference
An illegal action where a player impedes or obstructs an opponent who does not have possession of the puck. This penalty is often called when players hit or hold opponents unnecessarily.
Example: The referee called interference after the defenseman blocked the forward’s path, preventing him from joining the rush.
Iron Cross
A defensive strategy used to kill off a five-on-three power play. Two defensemen, one forward, and the goaltender form a diamond-shaped alignment, creating coverage across the crease and key shooting lanes. This method prioritizes blocking passes and shots from the most dangerous areas.
Example: The penalty-killers executed the iron cross perfectly, preventing any clean shots during the two-man disadvantage.
J
Johnny on the Spot
A slang term describing a player who is perfectly positioned at the right time to capitalize on a loose puck, rebound, or unexpected opportunity, often resulting in a goal.
Example: The winger was Johnny on the spot, tapping in the rebound for an easy goal after the goalie’s initial save.
K
Kicking
- The act of propelling the puck with a skate. While a player can legally direct the puck with their skates, a goal cannot be scored by deliberately kicking the puck into the net.
Example: The referee disallowed the goal after reviewing the replay and determining it was kicked into the net. - The act of intentionally kicking an opponent, a dangerous action that results in a match penalty and possible suspension.
Example: The player was ejected for kicking his opponent during the heated altercation behind the net.
Kneeing
The illegal act of leading with an extended knee to make contact with an opposing player, often causing injury. This infraction results in a minor, major, or match penalty depending on severity.
Example: The defenseman received a major penalty for kneeing after clipping the forward’s knee on a reckless hit near center ice.
L
Left Wing
A forward who plays on the left side of the ice, positioned to the center's left during faceoffs and in offensive or defensive formations. The left winger typically focuses on play along the boards and creating scoring opportunities from their side. Compare with right wing.
Example: The left wing drove hard up the boards, looking to pass to the center breaking toward the net.
Left Wing Lock
A defensive strategy similar to the neutral zone trap, where the left winger drops back to align with the two defensemen after a change in puck possession. This creates a three-player defensive zone system to prevent odd-man rushes and control neutral zone play.
Example: The team successfully employed the left wing lock, stifling the opponent’s breakouts and forcing turnovers.
Line
A specific combination of a left winger, center, and right winger, often kept together for chemistry and tactical purposes. Teams use different lines for various situations: scoring (first and second lines), defensive checking (third line), or energy and enforcers (fourth line). Some iconic lines in hockey history include the Russian Five and the French Connection.
Example: The coach sent out his top scoring line to start overtime, hoping for a quick goal.
Line Brawl
A chaotic series of fights involving most or all players on the ice at the same time, usually triggered by a heated incident or ongoing tension between the teams.
Example: The line brawl erupted after a late hit, with every player on the ice dropping their gloves simultaneously.
Line Change
The process of substituting players on the ice during play or after a whistle. Teams perform line changes to keep players fresh or to strategically match certain lines against the opposition.
Example: The coach signaled for a quick line change as the puck was cleared to the neutral zone.
Linesman
An on-ice official primarily responsible for conducting faceoffs and calling offside and icing infractions. While linesmen do not call most penalties, they can signal infractions such as too many men on the ice or report dangerous plays to the referee.
Example: The linesman waved off icing because the opposing forward was close enough to play the puck.
Long Change
Refers to the second period (and overtime), when the players' bench is farther from the defensive zone. This longer distance can make it difficult for tired players to change, especially when trapped in their own end under pressure.
Example: The opposing team exploited the long change, hemming the defensemen in their zone until they were too exhausted to defend properly.
M
Man Advantage
A situation where one team has more players on the ice due to a penalty assessed to the opposing team. This typically occurs during a minor penalty (two minutes) or major penalty (five minutes), where the penalized player cannot be replaced. If two penalties are called on one team, it results in a two-man advantage, but no more than two extra skaters are allowed.
Example: The team capitalized on the man advantage with two power-play goals while the opponent served consecutive penalties.
Major Penalty
A penalty that lasts five minutes, often assessed for more severe infractions such as fighting, boarding, or dangerous hits. During a major penalty, the penalized team plays shorthanded for the full duration, regardless of goals scored by the opposition.
Example: The forward was given a major penalty for boarding after hitting the defenseman headfirst into the glass.
Match Penalty
A severe penalty that results in a five-minute penalty and the immediate expulsion of the offending player from the game. Match penalties are reserved for the most serious infractions, such as deliberate attempts to injure another player, an official, or a fan. Further disciplinary action, such as suspensions, may follow.
Example: The player received a match penalty for spearing and will likely face a league review for additional suspension.
Michigan
Also called the high wrap or the lacrosse move. A creative and rare maneuver where a player lifts the puck with their stick blade and tucks it into the top corner of the net while skating behind the goal. Bill Armstrong is credited with inventing the move, but Mike Legg popularized it while playing for the University of Michigan in 1996. It has since been perfected by players like Mikael Granlund and other skilled forwards in modern hockey.
Example: The winger stunned the crowd by pulling off a perfect Michigan move, scoring from behind the net with the goaltender caught off guard.
Minor Penalty
A two-minute penalty typically assessed for common infractions like tripping, hooking, or interference. The penalized team plays shorthanded until the penalty expires or the opposing team scores a goal.
Example: The defenseman was sent to the box for a minor penalty after hooking the forward during the rush.
Misconduct
A penalty that removes the offending player from the game for 10 minutes. While the player cannot return during this time, a substitute is allowed to take their place on the ice, so the team does not play shorthanded. Misconducts are often called for unsportsmanlike conduct or continued verbal abuse of officials.
Example: After arguing with the referee, the player was handed a 10-minute misconduct and sent to cool off in the dressing room.
Moneyline
A straight bet on which team will win the game, including overtime and shootouts (unless stated otherwise).
Example: The Toronto Maple Leafs are -150 on the moneyline against the Montreal Canadiens, meaning you need to bet $150 to win $100 if Toronto wins.
N
Natural Hat-Trick
A hat trick in which a player scores three consecutive goals without any other player scoring in between, often within a single period. This achievement is rarer and showcases a player’s dominance in the game.
Example: The forward completed a natural hat-trick in the second period, scoring three unanswered goals to put his team ahead.
Net Front Presence
An offensive tactic where a player positions themselves directly in front of the opposing goaltender to obstruct their view, tip incoming shots, or collect rebounds for scoring opportunities. This strategy is crucial for creating chaos and increasing scoring chances.
Example: The forward’s net front presence paid off when he tipped the slap shot past the goalie for a power-play goal.
Netminder
Another term for goaltender, the player responsible for guarding the net and preventing the opposing team from scoring.
Example: The netminder made a series of acrobatic saves to keep his team in the game during the final minutes.
Neutral Zone
The central area of the rink between the two blue lines, separating the offensive and defensive zones. The neutral zone is critical for transitioning between offense and defense.
Example: The defenseman intercepted the pass in the neutral zone and quickly transitioned the puck to his forwards.
Neutral Zone Trap
A defensive strategy designed to clog the neutral zone and prevent the opposing team from advancing the puck into the offensive zone. Players in this system position themselves to cut off passing lanes, force turnovers, and regain possession. This tactic became famous in the NHL during the 1990s.
Example: The team’s neutral zone trap frustrated their opponents, forcing repeated turnovers and slowing down their attack.
O
Odd-Man Rush
A situation where the attacking team enters the offensive zone with more skaters than the defending team, creating a numerical advantage and a high-percentage scoring opportunity. Common scenarios include a 2-on-1 or 3-on-2.
Example: The odd-man rush developed quickly, and the forward’s perfect pass led to a tap-in goal.
Offensive Zone
Also called the attacking zone. The area of the rink from the opponent’s blue line to the goal line where a team attempts to score.
Example: The team kept the puck in the offensive zone for over a minute, tiring out the defenders.
Official
A person responsible for enforcing the rules of the game and regulating gameplay. On-ice officials include referees, who call penalties and goals, and linesmen, who manage faceoffs, offsides, and icing calls.
Example: The official signaled a hooking penalty after the defender’s stick impeded the forward’s progress.
Offside
A violation that occurs when an attacking player enters the offensive zone before the puck crosses the opponent’s blue line. The play is blown dead and a faceoff occurs in the neutral zone.
Example: The winger tried to time his entry, but he was called offside as the puck crossed the blue line just after him.
One-Timer
A quick and powerful shot taken immediately off a pass without stopping or handling the puck. This technique is often used to surprise goaltenders and capitalize on fast-paced offensive plays.
Example: The center fed a perfect cross-ice pass, and the defenseman blasted a one-timer into the top corner.
Original Six
The six NHL teams that made up the league from 1942 until the 1967 expansion were the Montreal Canadiens, Toronto Maple Leafs, Boston Bruins, Chicago Blackhawks, Detroit Red Wings, and New York Rangers. These teams are the foundation of NHL history and are widely celebrated.
Example: Rivalries between the Original Six teams, like the Canadiens and Maple Leafs, remain among the most intense in hockey.
Overtime
An additional period of play used to resolve a tie after regulation time. In regular season NHL games, overtime is played 3-on-3 for five minutes; in playoffs, it continues as full-strength sudden death until a goal is scored.
Example: The forward ended the game in overtime with a breakaway goal just two minutes into the extra period.
Overtime Bet
A bet on whether a game will go to overtime.
Example: Yes (+300) for the game between the Jets and Predators to go to overtime.
Own Goal
The unintentional act of a player shooting or deflecting the puck into their own net, resulting in a goal credited to the opposing team. The last opposing player to touch the puck is awarded the goal.
Example: The defenseman’s clearing attempt ricocheted off his goalie’s skate, resulting in an unfortunate own goal.
P
Paddle
The wide, flat section of a goaltender's stick located above the blade, used for blocking shots, deflecting pucks, and aiding in puck handling.
Example: The goalie used the paddle to swat away a bouncing puck that was headed toward the net.
PairWise Rankings
A ranking system used to determine the seeding for the NCAA Division I men's hockey tournament. Maintained by U.S. College Hockey Online, it compares teams based on performance metrics such as wins, strength of schedule, and head-to-head results.
Example: Their recent sweep of a top-ranked opponent boosted their PairWise Ranking, improving their NCAA tournament chances.
Passive Box
A defensive penalty kill strategy where four players form a box shape in front of the net, staying in a tight, fixed position to block shots and passing lanes. The two defenders play closer to the crease, while the forwards focus on preventing cross-ice passes and perimeter shots.
Example: The penalty killers employed a passive box to deny the power-play unit any clear shooting lanes.
Penalty Box
The designated area where players sit to serve their time for penalties. Each rink has a separate penalty box for each team, typically located near center ice.
Example: The defenseman skated straight to the penalty box after being called for slashing.
Penalty Kill (PK)
The defensive tactics and formations used by a shorthanded team to prevent the opposition from scoring on a power play. Strategies include clearing the puck, clogging shooting lanes, and maintaining tight defensive positioning to run out the penalty clock.
Example: Their aggressive penalty kill forced several turnovers, preventing any power-play goals during the two-minute minor.
Penalty Shot
A rare and high-stakes penalty awarded when a defender illegally prevents a clear scoring chance, such as tripping a player on a breakaway. The fouled player is given an uncontested one-on-one opportunity to score against the goaltender.
Example: The forward was awarded a penalty shot after being tripped on a breakaway but couldn’t beat the goalie.
Period Totals
Bets on the number of goals scored in individual periods (1st, 2nd, or 3rd period).
Example: The over for the 2nd period is set at 1.5 goals (-130).
Pest
A player known for their ability to irritate and distract opponents through constant physical play, chirping, and borderline legal hits, often drawing penalties in the process.
Example: The pest got under the skin of the opposing star, forcing him to take a retaliatory penalty.
Playmaker
- A skilled player who excels at creating scoring opportunities for teammates through precise passing and vision, often recording more assists than goals.
- A player who registers three assists in a single game.
Example: The playmaker set up all three goals with pinpoint passes, earning himself first-star honors.
Player Prop Bets
Bets on individual player performances, such as goals, assists, points, or shots on goal.
- To Score Anytime: Auston Matthews to score anytime (+100).
- Shots on Goal: Connor McDavid over 3.5 shots on goal (-120).
- Player Points: Cale Makar over 1.5 points (+150).
Playoff Beard
A superstitious tradition where players refrain from shaving during the playoffs as a sign of unity, toughness, and focus. The playoff beard is often seen as a badge of honor.
Example: By the end of the finals, his playoff beard was nearly as famous as his game-winning overtime goal.
Plus-Minus
A statistic that measures a player's impact during even-strength play. A player earns a plus (+1) when their team scores while they are on the ice and a minus (-1) when the opposing team scores. Goals scored on power plays or penalty kills do not typically factor into the statistic.
Example: Despite not scoring, the forward finished the game with a +2 rating, reflecting his strong defensive play.
Point
A position along the blue line in the offensive zone where defensemen typically set up to keep the puck in and take long-range shots. Players stationed at the point play a key role in power plays and offensive zone possession.
Example: The defenseman fired a slap shot from the point, leading to a rebound goal in front of the net.
Poke Check
A defensive maneuver where a player uses their stick to poke the puck away from an opponent, disrupting their possession or scoring chance.
Example: The defender’s timely poke check prevented the forward from taking a shot on net.
Policeman
A type of enforcer who actively protects teammates by engaging in physical play or fighting opponents who violate the rules or target star players. The presence of a “policeman” acts as a deterrent to reckless play.
Example: The team’s policeman stepped in after a questionable hit, sending a clear message to the opposition.
Pond Hockey
A casual, outdoor form of hockey played on natural ice surfaces, such as frozen ponds or lakes. Known for its relaxed, unstructured play, it embodies the roots and spirit of the game.
Example: Growing up, they honed their skills playing pond hockey every winter until sunset.
Post-Game Handshake
A traditional display of sportsmanship where players line up at center ice to shake hands after a game. In the NHL, this practice is reserved for the end of a playoff series.
Example: The two rivals exchanged a post-game handshake, showing mutual respect after a hard-fought series.
Power Forward
A physically dominant offensive player known for combining size, strength, and skill to win puck battles in the corners and drive the net, often creating scoring chances through sheer power.
Example: The power forward muscled his way through two defenders before scoring a highlight-reel goal.
Power Move
A bold play where a player uses their speed and physical strength to drive directly to the net, often cutting sharply from the boards to challenge the goaltender.
Example: The forward’s power move left the defender trailing and resulted in a close-range scoring chance.
Power Play
A situation where one team has more players on the ice due to penalties assessed to the opposing team. Power plays are a significant opportunity to score, with specialized units designed to exploit the numerical advantage.
Example: The team’s power-play unit capitalized on the man advantage with a perfectly executed cross-ice pass.
Pull the Goalie
A tactical decision to remove the goaltender from the ice in favor of an extra skater, usually when trailing late in the game. This high-risk strategy increases offensive pressure but leaves the net empty.
Example: The coach pulled the goalie with a minute left, but the opponent scored into the empty net to seal the win.
Puck Line
A type of spread bet in hockey where 1.5 goals favor one team. The favorite must win by 2 or more goals to cover, while the underdog covers if they lose by 1 goal or win outright.
Example: The Boston Bruins are -1.5 (+120) on the puck line against the Ottawa Senators. If Boston wins by 2 or more goals, a $100 bet wins $120.
Q
Quarterback
A term used to describe an offensive-minded defenseman who orchestrates plays, particularly on the power play, from one of the points. The quarterback is skilled at skating, puck control, and distributing passes to set up scoring opportunities.
Example: The defenseman acted as the power-play quarterback, threading passes and directing traffic to create a clean shooting lane for his teammate.
Quick Whistle
A premature stoppage of play when an official loses sight of the puck, even if it remains playable. This often occurs when the puck appears trapped under the goaltender's glove or body, but is still loose and accessible to other players. While intended for safety, quick whistles can sometimes negate scoring chances.
Example: The referee blew a quick whistle after the puck disappeared under the goalie’s pads, though replay showed it was still moving.
R
Rebound
The situation where the puck bounces off the goaltender, net, boards, or another player after a shot on goal, often creating a second scoring opportunity.
Example: The forward pounced on the rebound and fired the puck into the open net before the goalie could recover.
Red Line
The centerline running the width of the rink, dividing the ice surface into two equal halves. It is used to determine icing infractions and during faceoffs at center ice.
Example: The winger dumped the puck across the red line to initiate a line change without risking an icing call.
Referee
The on-ice official responsible for enforcing the rules of the game, calling penalties, starting and stopping play, and ensuring fair competition. In most professional leagues, there are two referees alongside two linesmen.
Example: The referee signaled for a hooking penalty after the defenseman disrupted the forward’s scoring attempt.
Referee's Crease
A semi-circular area is located at the red line near the scorer’s bench. Players are prohibited from entering the crease when it is occupied by a referee during a stoppage of play.
Example: After skating into the referee's crease, the player was warned during a heated exchange with the officials.
Regulation Time Bet (3-Way Moneyline)
A bet on which team will win the game in regulation time only (60 minutes). This excludes overtime and shootouts. A tie option is also available.
Example: The Oilers are +120 to win in regulation, while the tie is +300.
Right Wing
A forward who lines up to the center’s right during faceoffs and primarily plays along the right side of the ice during offensive and defensive plays. Compare with left wing.
Example: The right wing cut to the middle and rifled a shot past the goalie for the game-winning goal.
Rink
The ice surface on which the game is played, including the boards, goal lines, blue lines, and neutral zone. A standard rink measures 200 feet long by 85 feet wide in North America.
Example: The players skated onto the rink as fans cheered for the start of the game.
Roughing
The illegal act of making excessive contact with an opponent, often involving punches or shoves, without escalating into a full fight. Roughing typically results in a minor penalty.
Example: The referee called roughing after the defenseman threw a series of punches during the scrum in front of the net.
S
Saucer Pass
An elevated, airborne pass where the puck glides like a flying saucer, just high enough to clear a defender’s stick while landing smoothly for the receiving player to control.
Example: The center delivered a perfect saucer pass over the defender’s stick, setting up the winger for a clean breakaway.
Save
The act of stopping a puck from crossing the goal line, preventing the opposing team from scoring. Saves are fundamental to a goaltender's role and are tracked as a key statistic.
Example: The goalie made a highlight-reel glove save to preserve the one-goal lead.
Scoring Chance
A clear opportunity for a player or team to score, usually occurring in high-danger areas like the slot or on odd-man rushes.
Example: The forward missed a golden scoring chance after receiving a perfect pass in front of the net.
Screened Shot
A shot on goal that the goaltender cannot see clearly due to players blocking their view, making it harder to react and stop the puck.
Example: The defender’s screened shot slipped past the goalie, who never saw it coming.
Shaft
The long, straight part of the hockey stick held by the player, extending from the blade to the handle.
Example: The puck deflected off the shaft of the defenseman’s stick, narrowly missing the net.
Shift
The duration of time a player, line, or defensive pair spends on the ice before being replaced. Players typically rotate in short shifts to maintain energy and performance.
Example: The top line had a long shift in the offensive zone, keeping the pressure on the defense.
Shootout
A tiebreaking method used when regulation and overtime end in a tie. Players take turns attempting penalty shots against the opposing goaltender. The team with the most goals after a set number of rounds wins.
Example: The game ended in a shootout, with the center scoring the winning goal in the final round.
Shorthanded
A situation where a team has fewer players on the ice due to penalties, forcing them to defend with a numerical disadvantage.
Example: The penalty killers were aggressive shorthanded, even generating a scoring opportunity on a breakaway.
Shortside
The side of the net closest to the shooter, as opposed to the far, or glove side.
Example: The winger sniped the puck shortside, beating the goalie over his blocker.
Shot on Goal
A shot that would enter the net if not stopped by the goaltender. Shots that hit the post, miss the net, or are blocked before reaching the goal do not count.
Example: The team registered 15 shots on goal in the first period, forcing the goalie to make several key saves.
Shutdown Pair
Two defensemen, or a forward pair, whose primary role is to neutralize the opposing team’s top offensive players and prevent scoring opportunities.
Example: The shutdown pair was instrumental in limiting the star forward to just one shot on goal.
Shutdown Player
A player specializing in defensive play, often tasked with stopping elite scorers or killing penalties.
Example: The center’s role as a shutdown player kept the opponent’s top line off the scoresheet.
Skatemill
A specialized training device that simulates skating on ice, helping players improve their stride, balance, and endurance.
Example: The rookie used the skatemill in the offseason to refine his skating technique and speed.
Skater
Any player on the ice who is not a goaltender, including forwards and defensemen.
Example: The skater led his team in ice time, logging over 25 minutes during the game.
Slapshot
A powerful shot with a long wind-up where the player strikes the ice just before the puck, using the stick’s flex to generate speed and launch the puck forward.
Example: The defenseman unleashed a booming slapshot from the point that hit the back of the net.
Slashing
An illegal penalty where a player strikes an opponent with a swinging motion of the stick, causing contact with the body or stick.
Example: The referee called slashing after the forward took a swipe at the defender’s glove.
Slew Foot
The dangerous and illegal act of tripping or sweeping an opponent’s skates out from behind, often causing them to fall backward. This results in a match penalty.
Example: The player was ejected for slew footing after knocking down his opponent near the boards.
Slot
The high-danger area directly in front of the net, between the faceoff circles, where most scoring opportunities occur.
Example: The forward found open ice in the slot and buried the puck with a quick wrist shot.
Snap Shot
A quick, accurate shot with minimal wind-up, combining the precision of a wrist shot and the speed of a slapshot.
Example: The winger’s snap shot beat the goalie before he could react, hitting the top corner of the net.
Sniper
A player known for their precision and powerful shooting ability, often finishing plays with deadly accuracy.
Example: The team relied on their sniper to capitalize on scoring chances from the slot.
Spearing
The dangerous act of jabbing an opponent with the blade of the stick, resulting in a double-minor penalty at minimum, and often a match penalty for severe cases.
Example: The forward was given a double-minor penalty for spearing after an altercation near the crease.
Special Teams
A term used to describe players or units that perform during power plays and penalty kills. Special teams are critical to a team’s success in games with frequent penalties.
Example: The team’s special teams shined, scoring two power-play goals and killing off all penalties.
Spin-o-Rama
A flashy move where a player spins tightly with full control of the puck to evade opponents or create a scoring opportunity. This maneuver is banned during NHL shootouts.
Example: The forward pulled off a spin-o-rama to slip past two defenders and fire a shot on net.
Stack the Pads
A save technique where the goaltender drops to one side and stacks their leg pads horizontally to block the puck.
Example: The goalie stacked the pads to deny a sure goal during the two-on-one break.
Standup Goalie
A goaltender who remains upright on their skates while facing shots, as opposed to dropping into the butterfly position. This style was more common before modern goaltending techniques developed.
Example: The standup goalie relied on positioning and quick reflexes to stop the high shot.
Stay-at-Home Defenseman
A defenseman who prioritizes defensive responsibilities, focusing on blocking shots, clearing the crease, and breaking up plays rather than joining the offense.
Example: The stay-at-home defenseman rarely crossed the blue line, but his shot-blocking was crucial for his team’s win.
Stick
A long, curved piece of equipment used to control the puck, pass, and shoot. A hockey stick consists of a blade, shaft, and knob for grip.
Example: The player’s stick snapped as he wound up for a slapshot.
Stick Checking
Using the stick to disrupt an opponent’s puck control or passing by tapping, lifting, or poking their stick.
Example: The defender’s stick checking prevented the forward from getting off a clean shot.
Stickhandling
The skill of controlling and maneuvering the puck with one’s stick, often while avoiding defenders or navigating tight spaces.
Example: The forward’s stickhandling through traffic set up a highlight-reel goal.
Stickwork
The illegal or violent use of a hockey stick, including slashing, spearing, cross-checking, and other dangerous maneuvers that often result in penalties.
Example: The referee warned both teams about unnecessary stickwork after multiple penalties in the first period.
Sucker
A player known for being easily intimidated, avoiding physical confrontations or fights, often to the detriment of their team.
Example: The opposing enforcer targeted the team’s sucker, baiting him into turnovers all game.
Suicide Pass
A dangerous pass delivered to a teammate’s skates or behind them, forcing them to look down to control the puck and leaving them vulnerable to a hard body check.
Example: The center was flattened after receiving a suicide pass in the neutral zone.
T
Tag Up
The act of clearing the offensive zone by returning to the neutral zone after a delayed offside is called. Once all attacking players exit the zone, they can re-enter legally.
Example: The winger tagged up quickly, allowing his teammate to dump the puck back into the zone without an offside whistle.
Tap-In
A goal scored with a light, close-range shot near the net, often with no opposition from the goalie or defenders due to an open net or perfect setup.
Example: The center set up his linemate with a perfect pass, leaving him an easy tap-in for the goal.
Team Totals
A bet on how many goals one specific team will score, independent of the final outcome.
Example: The New York Rangers' team total is set at over 3.5 (-110). If the Rangers score 4 or more goals, you win your bet.
Toe Drag
A stickhandling move where the puck is pulled along the ice using the toe (end) of the stick blade, often to evade a defender or change direction quickly.
Example: The forward used a slick toe drag to pull the puck around the defender before firing a shot on net.
Toepick
When the toe of a skate blade catches the ice at an awkward angle, often causing the skater to stumble or fall.
Example: The rookie hit a toepick during his breakaway, losing his balance and crashing to the ice.
Top Shelf
The upper section of the net, just below the crossbar and above the goaltender’s shoulders, where well-placed shots are difficult to stop.
Example: The sniper picked the top shelf with a wrist shot, beating the goalie's glove side.
Total Goals (Over/Under)
A bet on whether the combined number of goals scored by both teams will go over or under a specified number.
Example: The total for the game between the Colorado Avalanche and Vegas Golden Knights is set at 5.5. If the teams score 6 or more goals, the over wins.
Trap
Also called the neutral zone trap. In a defensive strategy, a team clogs the neutral zone with players, making it difficult for the opposing team to cross the blue line and enter the offensive zone cleanly. This tactic forces turnovers and disrupts the pace of the game.
Example: The team’s trap frustrated their opponents, forcing multiple turnovers in the neutral zone.
Trapezoid
The marked trapezoidal area directly behind the goal where the goaltender is allowed to play the puck. If the goaltender touches the puck outside this area, it results in a delay of game penalty. Introduced to limit goalie puck-handling and encourage offensive forechecking.
Example: The goalie avoided a penalty by staying inside the trapezoid when clearing the puck up the boards.
Trapper
See catcher. The large glove worn on a goaltender’s non-stick hand, used for catching and stopping pucks.
Example: The goaltender snagged the puck in his trapper, stopping play with a clean glove save.
Tripping
The illegal act of knocking an opponent off balance by using the stick, skate, or body to take their feet out from under them. Tripping results in a minor penalty.
Example: The defenseman was penalized for tripping after his stick tangled in the forward’s skates during the rush.
Turnbuckle
The padded area at the corners of the bench where the glass meets the boards at a sharp angle. Historically, players being checked into turnbuckles resulted in serious injuries, leading the NHL to replace them with safer rounded corners.
Example: The player collided with the turnbuckle, but the updated padding prevented any serious injury.
Two-Way Forward
A forward who excels at both offensive and defensive play, contributing to scoring chances while also taking responsibility for shutting down opponents. These players are valued for their versatility and work ethic.
Example: As a two-way forward, the center backchecked to break up the play, then rushed up ice to set up a goal.
U
Umbrella
An offensive strategy often used during a power play, where five players position themselves in an umbrella-shaped formation around the offensive zone. One player is at the point (center blue line), two players flank the boards, and two position themselves near the net to screen the goalie and collect rebounds. The strategy focuses on creating shooting lanes and quick puck movement.
Example: The team executed the umbrella power play perfectly, with the defenseman at the point setting up a one-timer that led to a goal.
Unsportsmanlike
A minor penalty assessed for behavior deemed disrespectful or inappropriate, such as excessive taunting, arguing with officials, or other actions that disrupt the game but are not severe enough for a misconduct or game misconduct penalty.
Example: The player received an unsportsmanlike penalty for yelling at the referee after a controversial offside call.
V
Video Goal Judge
An off-ice official tasked with reviewing goals using video replay to ensure the correct call is made. They analyze whether the puck fully crossed the goal line, determine any rule infractions, or assess situations like goalie interference. Their decision assists the on-ice officials in confirming or overturning a goal.
Example: After a lengthy review, the video goal judge confirmed that the puck had crossed the line, awarding the tying goal.
W
Waffle
A slang term for the goalie’s blocker, derived from the older design resembling a waffle pattern. The blocker is worn on the goaltender's stick hand and is used to deflect shots away from the net.
Example: The goalie used his waffle to redirect the shot safely into the corner.
War Room
An NHL headquarters office located in Toronto, where officials review goals and other disputed plays in real time using video replay. The war room ensures consistency and accuracy across all games.
Example: The referee communicated with the war room in Toronto to determine if the puck crossed the goal line before the whistle.
Wheel
A term used to encourage a player to skate quickly with the puck, particularly when they have open ice and time to carry it up the rink.
Example: The defenseman heard his teammates yell “wheel!” and accelerated up the ice to lead the breakout.
Wheelhouse
The ideal position for a player to receive a pass and unleash a powerful shot, typically where the puck is at their feet and aligned with their shoulders, allowing for maximum power and accuracy.
Example: The pass landed perfectly in his wheelhouse, and he blasted a slap shot past the goalie.
Wholesale Change
The substitution of all five skaters on the ice (three forwards and two defensemen) at the same time, often following a whistle or during a stoppage to keep fresh players on the ice.
Example: The coach called for a wholesale change after the long shift to get fresh legs on the ice.
Winger
A forward whose primary role is to play along the outer edges of the rink. The left winger focuses on the left-hand side, while the right winger covers the right-hand side. Wingers are responsible for generating offense, forechecking, and supporting their defense.
Example: The right winger skated down the boards, cutting in for a shot on net.
Winning Margin
A bet on the margin by which a team will win the game.
Example: The Penguins to win by exactly 2 goals (+450).
Wraparound
An offensive move where a player skates behind the opposing net and attempts to score by quickly tucking the puck around one of the posts. Wraparounds can catch goalies off guard and are difficult to defend.
Example: The forward’s wraparound attempt snuck past the goalie’s pad for a highlight-reel goal.
Wrist Shot
A quick and accurate shot executed by flexing the stick and using the wrists and forearms to propel the puck forward. The wrist shot is known for its precision and speed without a large wind-up.
Example: The winger fired a wrist shot from the slot that beat the goalie glove-side.
Z
Zamboni
A widely recognized brand of ice resurfacer that smooths and repairs the ice surface between periods or games. The name "Zamboni" has become synonymous with all ice resurfacing machines, regardless of brand.
Example: The Zamboni came out between periods to clean the ice, leaving it smooth for the third period.
Zone
One of the three areas of the rink divided by the blue lines:
- Defensive Zone: The area where a team protects its own goal.
- Neutral Zone: The middle portion of the ice, between the two blue lines.
- Attacking Zone: The area where a team attempts to score, from the opponent’s blue line to the goal line.
Example: The forward carried the puck through the neutral zone before crossing into the attacking zone to set up a scoring chance.